Virtual Reality: The Wearable Movie?

The New Yorker Radio Hour | Jun 16, 2017

Depending on whom you ask, virtual reality is either a world-changing force for empathy, the best videogame platform ever, or a weird thing you put on your face. But V.R.—the technology that allows a three-hundred-and-sixty-degree immersive sensory experience—is still finding its stride as a medium. The staff writer Andrew Marantz went looking for the Orson Welles of V.R. and found one group of artists and technologists whose project, “Blackout,” may point in the right direction.

 

 

 

Originally aired May 13, 2016

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